[PR]三井住友海上きらめき生命:医療保険のご案内と資料請求はこちらから
Making a propeller
Let's make a propeller
from a cylinder.
Load a cylinder from the
command [primitive], and the pull down menu will be appeared.
Click [Property], Primitive
menu will be appeared.
Fill [U] blank with the
number that you are going to create.
In this case we fill the
blank with [24]
To use too much larger
number will make the model data larger also.
It is not good for the
ability of the model's response in FMS.
You get this cylinder.
Rotate it by X-rotate button.
Make it thinner using
Z-expand-redact button.
Change Edit command to
[Move]
Enclose one of the corners of the propeller.
Click [Selected] and choose [Join
vertices]
The two selected points
will be joined as below.
Do the same work at the all outside corner of the cylinder.
I recommend you to use [Ctrl] key + [J] key instead of using pull-down menu.
A propeller has been finished.
If you want to make it thinner
or thicker, use Z-expand-redact
button.
You have to arrange the
material of the propeller.
Select [Material Property]
and arrange it. Especially transparency.
I recommend you to check it in
FMS not in Metasequoia finally.
This means much effort
to be required to get your satisfied feeling.
You can download this. download
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